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Fallout 2 gecko skinning
Fallout 2 gecko skinning













fallout 2 gecko skinning

Exception is unarmed, you need 161 for the ear. Rule of thump: don’t go nuts with your skills, 130% is more than enough. Note* All the stats can be increased by 1 taking corresponding perk Now a little spoiler here, later on in the game you will have option of taking a zeta scan which can increase your LK by +2 BUT it’s random so you better save before you take that, because that scan gives random LK stat change, ranging from -2 to +2. Luck – 4 - 8, is very interesting stat, I played with 2 and 10,I would say it’s better to have a little higher than lower, also there are some perks that require LK 6 (Better Criticals for one). the reason for that is: very early you will get a gun and the shot will cost you 5AP, in this case you can shoot twice per round, anything less… well, no dice. Without a doubt this is the only stat that starting with 10 is a O.K. You can start with 9 if you plan on taking perk Gain Agility later, but there are a lot of perks out there to take, than to spend on gain perks. It does not come with any additional modules (well you can have +1 AFTER you finish the game, but this defies the purpose) so starting with even number is recommended (8 or 10). Again it comes with the module +1 so 7 is good, 9 is better.Īgility – is probably the most important stats since directly affects you action points and armor class. Intelligence – 9 as you know that stat is for your skill points, so the more the merrier. Also having higher CH let you bed more NPC’s, it comes with module +1 and *shades* +1, but these sunglasses are difficult to find without somebody telling you where they are.

fallout 2 gecko skinning

In the few instances that you would need high EN say yes to drugs :) (Buffout)Ĭharisma – is a little more important here than F1, basically is responsible for number of followers you can have (CH divided by 2 rounding down). If you go solo keep it at 4 (going down to 2 is also doable), maybe rough at the beginning but later when you get followers and better armor you won’t see the difference. Perception – 7/9, comes also with the module so you definitely want to start with odd number 7 or 9, I like to go with 9 because when you get rifle you can do aimed shots from pretty far away, on top of that high PE gives you almost every time first one to act, and you get longer distance from opposition in random encounters.Įndurance – 4 this is the stat you milk all the way down. Strength – 5! go down to 5 (ideally I’d love to put to 4, but there are some weapon restrictions) there is a module that will increase your ST by 1, and Advanced Power Armor by +4 so you get your 10.















Fallout 2 gecko skinning